Sets the name for a thread.
const AName: String;
const AThreadID: Cardinal = 0
A new name for the thread identified via AThreadID argument.
AThreadID [in, optional]
TID (Thread ID) of the thread to set new name for. 0 means current thread.
Use NameThreadForDebugging to name a thread that was created without a name.
Also, use this function to rename a specified thread. AName is the string specifying the new name. AThreadID is the TID identifier of the thread to be named. If AThreadID is 0 or -1, the current thread is renamed.
A thread name is also used to specify thread name for the debugger's Thread Status tab.
This function is different from the default RTL's System.Classes.TThread.NameThreadForDebugging . This function will update internal EurekaLog thread information storage, so thread name will be used at run-time to insert thread information into bug reports. Therefore this function completes both tasks: sets name for the debugger and stores name for later use in bug reports. Therefore it is recommended to replace existing calls to System.Classes.TThread.NameThreadForDebugging with calls to this function.
Build date: 2019-06-14
Last edited: 2019-06-14
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