Root > Reference > All Classes > TEurekaBaseStackList > Methods > TEurekaBaseStackList.Build

Method TEurekaBaseStackList.Build

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Builds call stack.







Code (Delphi)


procedure Build(

const AFirstAddr: Pointer = nil;

const AStackFrame: Pointer = nil;

const ATopOfStack: Pointer = nil;

const AStartLevel: Integer = -1;

const ALevelsNumber: Integer = -1;

const ADebugDetails: TEurekaDebugDetails = [ddProcedure, ddUnit, ddSourceCode];

const AThreadID: DWord = 0;

const ARunningThread: Boolean = True;

const AGetDebugInfo: Boolean = True;

const AShowBeginCalls: Boolean = False;

const AMethods: DWord = TracerInvalidMask;

const AStackOffset: PtrUInt = 0;

const AContext: Pointer = nil




AFirstAddr [in, optional]

Code address to add to stack. May be nil (default), which means do not add any additional items to stack.


When specified:

must point to a code location (not to the stack).
the specified location will be added as first item to final call stack


AStackFrame [in, optional]

Specifies current stack pointer. This value indicate starting pointer to start tracing process. May be nil (default), which means use current stack pointer (i.e. trace entire stack).


When specified:

must point to stack.
this value must point to a valid stack frame.
this value must be less than ATopOfStack.


ATopOfStack [in, optional]

Specifies top of the stack. This value indicate ending value for tracing process. May be nil (default), which means use current stack limits (i.e. trace entire stack).


Usually this value is not specified, unless you want to build call stack for another (external) thread.


When specified:

must point to stack.
must be greater than AStackFrame.


AStartLevel [in, optional]

Indicates how many items (i.e. levels) should be skipped from start of call stack. Default is -1, which means "do not remove any items".


ALevelsNumber [in, optional]

Limits length (items' count) of call stack. Default is -1, which means "do not limit call stack".


ADebugDetails [in, optional]

Only store locations with this level of details. Default is [ddUnit, ddProcedure, ddSourceCode].


AThreadID [in, optional]

A thread ID (this is not thread handle).


Mark call stack items as belonging to the specified thread. Default is 0, which means current thread.


This argument is used to build call stack for another (external) thread.


ARunningThread [in, optional]

Set this argument to True when build call stacks manually. Value of False is used to indicate error (exception) thread. Default is True.


AGetDebugInfo [in, optional]

Retrieve debug information.


False - retrieve only RAW pointers; UnitName, ClassName, ProcedureName and LineNumber will be empty.


True - retrieve full information. Each possible property will be filled. This works slower.


AShowBeginCalls [in, optional]

For backward compatibility only. Always use False.


AMethods [in, optional]

Mask for call stack tracing methods to use. Default is DefaultTracerMask (which is "EurekaLog 7 RAW"). Do not use this argument. Use GetTracer or GetTracerClass functions.


AContext [in, optional]

A pointer to CPU context record. Supply this value when available.



Traces CPU stack and looks for return addresses. Each found return address will be added to the list (object). You can walk though stack by using Count and Items properties.


See also

BuildForThread method
BuildForThreadByID Method

Send feedback... Build date: 2022-03-28
Last edited: 2022-03-28
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