External debuggers and profilers requires source of debug information. You can keep EurekaLog hooks installed. Therefore, your actions to integrate with external debuggers or profiler would be:
|3.|| Important note: You may want to use --el_DisableDebuggerPresent command-line switch to disable communication between EurekaLog and debugger (such as naming threads and output debug information).|
|1.|| Create or open the project.|
|2.|| Enable and configure EurekaLog.|
|a.|| Set "Linking / Map file" = "Detailed" (Delphi) or "Detailed segment map" (C++ Builder). Be sure that "Map with mangled names" option is turned off (if it's present).|
|b.|| Enable "Linking / Debug information" (new Delphi), "Include TD32 debug info" (old Delphi) or "Full debug information" (C++ Builder). Be sure that "Place debug information in separate TDS file" option is turned on (if it's present).|
|c.|| Enable "Stack frames", "Debug information", "Use Debug DCUs" and (optionally) "Range checking" options on "Compiling" page (Delphi only).|
|d.|| Enable "Debug information" and "Debug line number information" options on "C++ Compiler"/"Debugging" page (C++ Builder only).|
|4.|| Open EurekaLog project options:|
|5.|| (Optional) Add --el_DisableDebuggerPresent command-line switch to parameters of your application. Note: EurekaLog could auto-detect AQTime, so adding --el_DisableDebuggerPresent command-line switch is not strictly necessary for AQTime, but it may be required for other 3rd party tools.|
|7.|| Run your application with AQTime.|
|8.|| AQTime may display a warning about some EurekaLog routines could not be profiled due to small size. You can safely ignore this warning.|
If you've done everything correctly - you should see a profiling report after closing application. If you didn't setup your project or didn't disable "Delete service files after compilation" option - then you should see blank report. If you didn't specified --el_DisableDebuggerPresent command-line switch - then your application may crash at start time, because EurekaLog would detect the IDE debugger and try to communicate with it.
Note: EurekaLog files are compiled with debug information by default. This means that you'll see EurekaLog routines in final report. You may want to disable memory/resource leaks checking to reduce noise. You can setup AQTime filtering (please refer to AQTime help system). Or you may recompile EurekaLog with disabled debug information.
Build date: 2020-01-11
Last edited: 2018-06-14
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